#Multiplayer divinity original sin 2 full
Late-game additions – Door to Eternity prevents your creations from dying for a full two turns, and Totems of the Necromancer spawns a new minion with physical ranged attacks next to every enemy (living or dead). This build is effective in pretty much any party composition – in fact, a full team of summoners can command an absurd number of loyal magical foot soldiers. Restoration and Armour of Frost (Hydro) increase survivability, as does Fortify (Geo). Favourable Wind (Aero) and Haste (Pyro) help close the distance and increase your AP pool. With a finger in every magic school, it is well worth picking up useful low-level skills. Rallying Cry and Cannibalise allow the mage to heal themselves using their nearby minions, so a close-range melee build works well here. Add in Dominate Mind to turn one of your enemies into an ally for a while and you have quite the devastating force.Ĭonjure Incarnate and Elemental Totem get an extra skill and elemental damage if you summon them in a corresponding surface, so picking up at least one skill from each elemental magic school gives you a great deal of versatility. One character suddenly becomes five, as Conjure Incarnate, Elemental Totem, and Raise Bloated Corpse create a small army of handy minions. This Divinity Original Sin 2 build gets by with a little help from its friends.
Pressure Spike provides cheap and useful AoE damage and a way to keep fires under control. Use Rain to get your enemies moist, then use Global Cooling or Electrical Discharge to either freeze them solid or zap them into submission. The Weather Machine build is specifically designed to keep your opponents struggling to mobilise with lingering ailments, most prominently Frozen and Stunned.
#Multiplayer divinity original sin 2 how to
Learning how to use status effects is a direct path to success in Divinity 2.